2020-2021 Catalog 
    
    Apr 19, 2024  
2020-2021 Catalog [PREVIOUS CATALOG YEAR]

VGD 151 - 3D Modeling and Animation


Description: Introduction to the techniques used to create 3D objects and animation for games, TV, and movies using professional 3D modeling and animation software. Includes modeling solid objects, object surfacing and shaders, object animation, lighting techniques, camera parameters, creation of environments, and the configuration of rendering engines.

Prerequisites: N/A

Corequisite: N/A

Credits: 3
Lecture: 3
Course Content:
  1. Software interface
  2. Files and projects
  3. 3D geometry
  4. Geometry manipulation tools
  5. Attribute Editor
  6. Object hierarchies
  7. Basics of materials
  8. Surface maps
  9. Animation timeline
  10. Key frames
  11. Lights and lighting types
  12. Camera parameters and properties
  13. Batch rendering
  14. Export objects
  15. File optimization

Learning Outcomes:
  1. Demonstrate use of game development software by creating an error free project. (1-15)
  2. Construct configured project file structures. (2,5,6,14)
  3. Create 3D object models. (3-5)
  4. Construct simple surface textures to 3D objects. (7,6 - 8)
  5. Produce simple animations. (9,10,14)
  6. Apply camera and lighting principles to animation. (11-12)
  7. Apply the rendering process to create short video animation sequences. (11-13)
  8. Prepare 3D objects for use in games. (2,14-15)

Required Assessment:
N/A