2021-2022 Yavapai College Catalog 
    
    May 20, 2024  
2021-2022 Yavapai College Catalog [PREVIOUS CATALOG YEAR]

Course Outlines


 

Student Success Skills

  
  • STU 299 - Independent Study Life Management Skills


    Description: Supervised special project in this field of study. Approval of supervising Division Dean is required.

    Credits: 1-6
    Course Content:
    1. Specific knowledge and skills
    2. Learning objectives and competencies relevant to the discipline area and the community service setting
    3. Critical analysis of the service-learning experience
    4. Effective leadership, interpersonal, and writing skills
    5. Evaluation and improvement of performance

    Learning Outcomes:
    1. Apply discipline-specific knowledge and skills to a community-service setting.
    2. Develop an individual educational plan with the faculty liaison and agency/business.
    3. Accomplish specific learning objectives and competencies.
    4. Use critical thinking, problem-solving, ethical awareness, and effective writing skills in discussions, a daily journal and an analytic paper.
    5. Exhibit personal development and leadership foundation skills such as acceptance of responsibility, self-confidence, respect for others and their views, social and interpersonal skills; initiative, and follow-through.
    6. Formulate a critical perception about civic responsibility, social problems, economic systems, cultural patterns, and policy issues.
    7. Conduct a self-appraisal, evaluate the structured service-learning experience, and identify ways students may contribute to the local and regional needs of the community.


Theater

  
  • THR 131 - Acting I


    Description: Introduction to performance techniques with emphasis on movement and voice skills, and the performer's relationship to all parts of the play's production. Incorporates creative movement, character analysis, improvisation, stage arts, and the contribution of various types of theater and theatrical arts.

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Vocabulary and history of acting and the theater
    2. Acting methods including improvisation
    3. Voice and body as acting instruments
    4. Script and character
    5. Stage arts including set design, lighting, makeup, costumes, and props
    6. Scene rehearsal and performance
    7. The contribution of professional, regional, and community theater and theatrical arts

    Learning Outcomes:
    1. Articulate the vocabulary and history of acting and the theatre. (I)
    2. Define and employ various acting methods. (2)
    3. Utilize body movements and voice skills in character development and interpretation. (3)
    4. Analyze a text and employ techniques of character development. ( 4)
    5. Investigate and assess the contribution of stage arts including set design, lighting, makeup, costumes, and props in performance.(5)
    6. Rehearse scenes and present material in performance venue. (6)
    7. Describe and evaluate the contribution of various types of theater and theatrical arts. (7)

  
  • THR 132 - Acting II


    Description: Study of performance techniques with emphasis on character development and analysis. Introduction to directing and technical theater as they influence development of acting skills.

    Prerequisites: THR 131  

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Methods of acting and character development
    2. Elements of technical theater
    3. Directing concepts
    4. Play, era and playwright
    5. Monologues
    6. Scenes
    7. Theatre terminology

    Learning Outcomes:
    1. Implement various methods of acting and character development for performances. (1-6)
    2. Design and use lighting, set design, costumes, and make-up to develop characters and performance skills. (1-6)
    3. Direct rehearsals and block scenes for performance. (1-6)
    4. Critique personal performance skills and the performance skills of others. (I, 3-6)
    5. Use and define terminology of the physical components of the theater. (7)
    6. Analyze scripts to initiate character development and scene interpretation. (4)

  
  • THR 133 - Musical Theater I


    Description: The study and performance of works from the musical theatre repertory, including musical comedy, reviews, operetta and basic vocal and movement skills. Theatre attendance and/or assistance in college productions required.

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Acting basics
    2. Musical analysis
    3. Lyrics and libretto
    4. Elements of storytelling
    5. Character analysis
    6. Song Phrasing
    7. Staging, Rehearsal and Performance
    8. Musical theatre styles
    9. The acting profession
    10.  Auditioning

    Learning Outcomes:
    1. Define and use musical theater terminology. (1-3)
    2. Sing, act and move for musical theater. (1, 3-7)
    3. Rehearse, memorize and perform solos, duets/trios. (1-8)
    4. Sing and/or Dance in production numbers (6)
    5. Select, memorize and rehearse audition songs. (6-10)
    6. Analyze live musicals. (2,8)
    7. Perform before a live audience with self-confidence. (1-10)

  
  • THR 134 - Musical Theater II


    Description: Intermediate study and performance of works from the musical theatre repertory, including from the Golden Age of Musical Theater to current works on Broadway applying vocal and movement skills. Theatre attendance and/or assistance in college productions required.

    Prerequisites: THR 133  

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Intermediate acting
    2. Musical script and score analysis
    3. Expanded character analysis
    4. Singing, acting, movement, and storytelling
    5. Ensemble teamwork for Musical Theater
    6. Staging, rehearsal and performance
    7. Specific musical theater styles
    8. Stage presence
    9. Professional audition techniques

    Learning Outcomes:
    1. Sing, act and move for musical theater. (1-9)
    2. Perform solos, duets/trios on stage. (1-9)
    3. Collaborate to create production numbers for musical theater. (5)
    4. Classify and use a broad repertoire of musical styles for audition and performance. (1-10)
    5. Practice skills for difficult, stressful situations in rehearsals, auditions, and performances. (9-10)
    6. Professionally audition and perform before a live audience with self-confidence. (1-10)

  
  • THR 135 - Introduction to the Theater

    THE 1100.
    Description: Development of theatre in Europe and America from ancient Greece to present. Integrated approach to theatre including playwriting, architecture, acting, production and criticism, particularly in historical settings.

    Prerequisites: ENG 101  or ENG 103  

    General Education Competency: Written Communication

    Credits: 3
    Lecture: 3
    Course Content:
    1. Overview: theatre crafts--acting, directing, playwriting, and design
    2. Foundations: magic, dance, ritual, religion
    3. Theatre history: Greek, Roman, Medieval, Renaissance and Shakespeare, Social Theatre, Romantic, Realistic, and Contemporary
    4. Connections to society, economy, and other arts
    5. Theater analysis and critique

    Learning Outcomes:
    1. Classify historical and stylistic concepts and artifacts of the theater. (1-3) 
    2. Analyze historical, religious, economic and cultural influences on the development of theater as an art form. (2-4)
    3. Examine and critically analyze significant and representative dramatic productions. (1, 5) 
    4. Identify, compare and critique major contributors and contributions to theater. (3, 4)

    Required Assessment:
    1. Demonstrate thoughtful and precise writing skills by completing at least 1500 words of monitored writing.
  
  • THR 141 - Stagecraft


    Description: Foundations of technical theater including theater throughout history, technical design, concept and collaboration. Development of skills used by theater technicians and craftspeople in areas of scenery, costume, lighting and sound.

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Tools and shop safety
    2. Scenic design process
    3. Stage rigging and machinery
    4. Scenic painting
    5. Electrical theory and stage lighting
    6. Lighting design
    7. Sound design
    8. Costume design

    Learning Outcomes:
    1. Use safety skills in operating a technical theater shop. (1)
    2. Display the scenic design process through sketches and drawings. (2)
    3. Effectively operate all aspects of stage equipment. (1,3,5)
    4. Paint sets and backdrops. (4)
    5. Articulate concepts for practical electrical and lighting design. (5,6)
    6. Operate lighting designs for a production. (6)
    7. Operate sound designs for a production. (7)
    8. Coordinate costuming for a production. (8)

  
  • THR 144 - Production Workshop Practicum: Costuming and Make-up


    Description: Theater costume design and creation for production and theatrical performance.

    Credits: 1
    Lecture: 0
    Lab: 3

    Course Content:
    1. Costume fabrication
    2. Make-up
    3. Costume making and make-up time management
    4. Safe practices in costume shop
    5. Elements and principles of costume design

    Learning Outcomes:
    1. Design and fabricate costuming for specific theatrical productions. (I, 3-5)
    2. Design and use make-up for specific productions. (2-5)
    3. Complete costumes and apply make-up in time with production needs (4)
    4. Use costume shop skills and safety practices. (5)

  
  • THR 145 - Production Workshop Practicum: Props


    Description: Theater prop design and creation for production and theatrical performance.

    Credits: 1
    Lecture: 0
    Lab: 3

    Course Content:
    1. Prop fabrication
    2. Prop assembly time management
    3. Safe practices in prop shop
    4. Elements and principles of prop design

    Learning Outcomes:
    1. Design and fabricate props for specific theatrical productions. ( 1-4)
    2. Complete props in time with production needs (2)
    3. Use prop shop skills and safety practices. (3)

  
  • THR 146 - Production Workshop Practicum: Set Building and Painting


    Description: Set design, painting, and creation for production and theatrical performance.

    Credits: 1
    Lecture: 0
    Lab: 3

    Course Content:
    1. Set fabrication
    2. Paint sets
    3. Set Building time management
    4. Safe practices in the set building shop
    5. Elements and principles of set design

    Learning Outcomes:
    1. Design, fabricate and paint sets for specific theatrical productions. (1-5)
    2. Complete sets in time with production needs (3)
    3. Use set building shop skills and safety practices. (4)

  
  • THR 147 - Production Workshop Practicum: Theater Production Crew


    Description: Production support techniques for theatrical performance.

    Credits: 1
    Lecture: 0
    Lab: 3

    Course Content:
    1. Costume and make-up run crew
    2. Scenic run crew
    3. Lights, sound, and projection operation
    4. Prop run crew
    5. Stage managing
    6. Safe Practices

    Learning Outcomes:
    1. Assist and organize costuming and makeup for specific theatrical productions. (1)
    2. Assist and organize scene changes for specific theatrical productions (2)
    3. Assist of design and execution of sound, light and/or projection for specific theatrical productions. (3)
    4. Organize and run props. (4)
    5. Assist and organize production crew for specific theatrical productions (6)

  
  • THR 151 - Scene Study for Actors


    Description: Theory and practice of acting combined through the preparation and presentation of scenes from stage plays and screenplays. Scene work involving both solo and ensemble scenes.

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Group and individual improvisation
    2. Monologues for audition purposes
    3. Scene study involving one or more partners
    4. Ensemble scene study

    Learning Outcomes:
    1. Analyze, prepare and present monologues from modern theatrical literature. (2)
    2. Analyze, rehearse and present partnered scenes from modern theatrical literature. (1,3,4)
    3. Analyze a character from information in a script. (1,2)
    4. Create improvised performances that conform to specific conditions. (1)
    5. Evaluate the performance of others. (1-4)

  
  • THR 160 - Lighting for Stage and Media


    Description: Introduction to the principles of lighting design for the theater and television and implementation of those designs. Emphasis on color grading, mood changes based on color, development of stage picture and how to light all angles of the subject in order to create a depth of field for the audience. Topics include an introduction to consoles and console development, design, and implementation. Current industry products will be used such as consoles, follow spots, MA3D-On PC, Vision, and Vectorworks may be used to enhance learning. 

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Lighting script analysis
    2. Lighting plots and script cues
    3. Lighting for a film/commercial or short
    4. Digital portfolio creation

    Learning Outcomes:
    1. Use a lighting script to design a show. (1)
    2. Design a lighting plot and script cues. (2)
    3. Use lighting to create a film. (3) 
    4. Create a digital portfolio to demonstrate an understanding of lighting concepts. (4) 

  
  • THR 161 - Sound Design for Stage and Media


    Description: Introduction to the concept and implementation of sound design for different types of theatres (inside, outside, small, large), and different film locations. Topics include how to train one's ears to mix various shows, gain an understanding of signal flow, what speakers sound like, and recalling show practices using an analog mixer. Focus on sound instruments/boards, as well as in-ear technology, and the diverse types of microphones will be included.  

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Sound script analysis
    2. Technician skills including mics, cables, and speakers
    3. Sound design and mixing of a theatre show, short film, or commercial

    Learning Outcomes:
    1. Explain a sound script. (1)
    2. Use mics, cables, and speakers. (2)
    3. Use sound design to mix a theater show, short film, or commercial. (3)

  
  • THR 162 - Stagecraft Rigging and Safety


    Description: Introduction to stage rigging safety protocols with training in rigging hardware including knots, ground rigging, hoists, trusses, and standard theater rigging procedures.

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Safety protocols
    2. Rigging hardware, ground rigging, knots, trusses and hoists
    3. High rigging and counterweights
    4. Team building and safety

    Learning Outcomes:
    1. Explain safety protocols in working as an individual and a team member. (1)
    2. Use rigging hardware, hoists, trusses, and knots. (2)
    3. Solve rigging and counterweight problems. (3)
    4. Explain how to create a team to work on a live show. (4)

  
  • THR 163 - Costuming, Hair, and Make-Up


    Description: Introduction to the concepts of designing, creating, and implementing costuming, hair, and make-up for creating characters, real or fictional, for theatrical performances and productions. 

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Costume fabrication
    2. Make-up
    3. Hair and wigs
    4. Elements and principles of character design
    5. Working with actors

    Learning Outcomes:
    1. Complete a costume plot, make-up plot, and hair design plot for characters. (1-4)
    2. Explain costume, hair, and make-up construction materials and tools for creating characters. (1-4)
    3. Design believable, appropriate finished character designs for portfolio. (4,5)
    4. Conduct costume fittings and hair and make-up meetings with actors; apply styles and finishing techniques. (5)

  
  • THR 164 - Theater Set and Props Building


    Description: Introduction to hand skills and basic tools used for set and large props building, assembly and finishing techniques; applied to design principles. Guidance and hands-on experience using tools and measuring.  

    Credits: 3
    Lecture: 1
    Lab: 4

    Course Content:
    1. Tool usage and safety
    2. Design concepts
    3. Layout, measuring and scaling
    4. Paint and finishes for sets and large props
    5. Assembling theater sets

    Learning Outcomes:
    1. Use tools and equipment safely. (1-5)
    2. Document design concepts for theater sets. (2-4)
    3. Use two-point perspective to draw set designs. (2,3)
    4. Apply layout and measurements on wood. (1-3)
    5. Fabricate and assemble theater set & large props. (1-5)
    6. Select and apply appropriate paint or wood finish techniques. (4,5)

  
  • THR 218 - Directing I


    Description: The art of theater direction for a stage play and the director's role.

    Prerequisites:  THR 132  and THR 220  

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Scripts
    2. Staging, blocking, ground plans
    3. Composition, movement, and tempo-rhythm
    4. Critique
    5. Artistic vision
    6. Casting
    7. Director's prompt-book
    8. Organization and rehearsal
    9. Scene presentation

    Learning Outcomes:
    1. Analyze and critique dramatic literature. (I)
    2. Compose, block and stage a theatrical play. (2-5, 8, 9)
    3. Cast, coach and critique actors in a play. (2-6)
    4. Create a prompt- script for planning, rehearsals, and analysis of a play. (7)
    5. Present and evaluate a complete play. (9)

  
  • THR 220 - Principles of Dramatic Analysis


    Description: Play script analysis and production for interpreting a script for performance values and aesthetics. Critical analysis from the point of view of the director, actor, designer, or critic.

    Prerequisites: THR 135  and THR 141  

    Credits: 3
    Lecture: 3
    Lab: 0

    Course Content:
    1. Scripts
    2. Aristotle's elements of drama
    3. Plot structure
    4. Visual concepts and metaphors for the stage
    5. Production choice

    Learning Outcomes:
    1. Appraise diverse dramatic literature of different genres, styles, periods, and cultures. (1-5)
    2. Identify the six component parts of dramatic form: plot, character, theme, diction, rhythm, and spectacle. (2)
    3. Assess the mechanics of plot structure: theme, exposition, rising action, conflict, crisis, climax, and resolution. (3)
    4. Analyze and describe the meaning and metaphor in dramatic works. (4)
    5. Reconstruct a scene on stage based on research a play' s time, genre, and culture. (1-5)
    6. Collaborate to produce a play script from the page to stage. (5)

  
  • THR 230 - Playwriting


    Description: Beginning techniques used in writing and staging the play.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Elements of playwriting (e.g., scene, dialogue, character, plot)
    2. Close reading of literary and student texts
    3. Methods of crafting, critiquing and revising plays
    4. Markets for play submission

    Learning Outcomes:
    1. Identify and apply elements of playwriting (e.g. scene, dialogue, character, plot). (1)
    2. Analyze and evaluate literary and student texts. (2)
    3. Write, critique and revise own writing. (3)
    4. Identify markets for play submission. (4)

  
  • THR 231 - Acting the One-Act Play


    Description: Performance techniques of the full One-Act Play. Emphasis on character development, character analysis, play analysis and acting within appropriate period styles. Introduction to producing, directing, technical theatre and acting the One-Act Play as they influence development of acting, directing, and production skills.

    Prerequisites: THR 132  

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. History of One-Act Play
    2. Period vocabulary
    3. Period style acting and directing methods
    4. Script analysis
    5. Character analysis
    6. Play rehearsal and performance
    7. Set, prop, costume, and make-up/hair design
    8. Stage management, lighting, sound

    Learning Outcomes:
    1. Use the vocabulary of the One-Act Play within period styles and genres. (1-2)
    2. Employ acting methods for specific period styles and genres. (1-6)
    3. Develop characters with body movements, voice skills, and language specific to period style and genre. ( 1-7)
    4. Design costumes set and props, make-up and hair for performance. (7)
    5. Perform the One-Act Play in a competition and/or performance venue. (6)
    6. Evaluate the contribution of different period styles and genres in the theatre arts. (1-5)
    7. Design lighting and sound within period style and genre for performance. (8)
    8. Develop stage management and directing skills for performance. (8)

  
  • THR 250 - American Cinema


    Description: Survey of American film as an art form, an industry, and a system of representation and communication. Technical, aesthetic, and cultural aspects of cinema and the reading of film as a means for communicating American ideals, values and attitudes. This course is cross-listed with HUM 250 .

    Prerequisites: ENG 101  or ENG 103 

    General Education Competency: Written Communication

    Credits: 3
    Lecture: 3
    Course Content:
    1. Development of the American film industry
    2. Film vocabulary
    3. Cinematic art and technology
    4. Hollywood film genres
    5. Film analysis and critique

    Learning Outcomes:
    1. Identify the key events of American film history from the silent cinema to the present day. (1)
    2. Use the basic technical and critical vocabulary of motion pictures. (2) 
    3. Analyze the relationship between the technologies of cinema and film art. (3) 
    4. Explain the role of genre in American film history as it relates to the expression of American ideals, values and identity. (4) 
    5. Analyze and critique American films. (5) 

    Required Assessment:
    1. Demonstrate thoughtful and precise writing skills by completing at least 2500 words.
  
  • THR 296 - Internship: Theater


    Description: Supervised field experience with businesses, corporations, government agencies, schools and community organizations to expand career interests and apply subject knowledge relevant to the workplace. Individualized internship placements to develop personal and professional skills, including professional ethics, leadership, and civic responsibility. [Repeatable for a total of 6 credit hours toward degree/certificate requirements.] S/U grading only.

    Prerequisites: Student must have a GPA of 2.0; have completed specific degree requirements as required by the program; and have completed the internship application process. 

    Credits: 3
    Course Content:
    1. Organizational overview of assigned placement
    2. Integration of job description and organization's requirements
    3. Elements of documentation of experience
    4. Planning and time management
    5. Professional, legal, and ethical issues
    6. Communication, critical thinking, and problem solving
    7. Specialized equipment, tools, and software required in the placement

    Learning Outcomes:
    1. Exhibit appropriate workplace behaviors and professional ethics.
    2. Apply discipline specific knowledge and skills in the professional workplace.
    3. Define and utilize technical terms in written and oral communications.
    4. Use critical thinking, problem solving, ethical awareness, and effective writing
    5. Interpret written and oral instructions.
    6. Initiate and complete assigned responsibilities.
    7. Maintain documentation required to comply with government employer or nonprofit agency regulations.
    8. Use specialized equipment, software, and tools as required.
    9. Analyze and interpret data for specified reports.
    10. Identify opportunities for improvement in process and documentation related to the workplace.
    11. Articulate job description and position in assigned organization.

    Required Assessment:
    1. Record of Student Internship workplace hours.
    2. Individual Education Plan (IEP) as approved by supervision faculty.
    3. A daily journal, or work log of tasks, including dates, descriptive comments, problems and solutions.
    4. A reflective paper or project as specified by the supervision faculty.
    5. A minimum of two evaluations by the workplace employer or supervisor.
    6. Student's self-evaluation of experience.
  
  • THR 299 - Independent Study Theater


    Description: Supervised special project in this field of study. Approval of supervising Division Dean is required.

    Credits: 1-6
    Course Content:
    1. Applied knowledge and skills
    2. Learning objectives and competencies relevant to the discipline area and the community service setting
    3. Critical analysis of the service-learning experience
    4. Effective leadership, interpersonal, and writing skills
    5. Evaluation and improvement of performance

    Learning Outcomes:
    1. Demonstrate the ability to apply discipline-specific knowledge and skills to a community-service setting.
    2. Develop the individual educational plan with the faculty liaison and agency/business.
    3. Accomplish the specific learning objectives and competencies.
    4. Demonstrate critical thinking, problem-solving, ethical awareness, and effective writing skills through discussions, a daily journal and an analytic paper.
    5. Exhibit personal development and leadership foundation skills such as: acceptance of responsibility; self-confidence; respect for others and their views; social and interpersonal skills; initiative and follow-through.
    6. Formulate a critical perception about civic responsibility, social problems, economic systems, cultural patterns, and policy issues.
    7. Conduct a self-appraisal, evaluate the structured service-learning experience, and identify ways students may contribute to the local and regional needs of the community.


Unmanned Aircraft System

  
  • UAS 100 - Introduction to UAS


    Description: Fundamentals of Unmanned Aircraft Systems (UAS). Includes history, legislation, concept of operations, types of systems, and current applications.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Concept of operations
    2. Types of UAS
    3. Controls and displays
    4. Takeoff and landing systems
    5. UAS Sub-Components
    6. Current UAS applications
    7. UAS history
    8. UAS regulations

    Learning Outcomes:
    1. Identify basic UAS operational factors. (1-3)
    2. Categorize types of UAS systems. (2)
    3. Identify the sub-components of UAS and explain their operation. (3,5)
    4. Associate the types of UAS systems with their advantages and disadvantages. (4,5)
    5. Describe current UAS capabilities and applications. (1,6)
    6. Discuss basic UAS history. (7)
    7. Describe UAS regulations. (8)

    Required Assessment:
    Take and pass the 14 CFR Part 107 Remote Pilot Certificate prior to completing the course, or pass the FAA WINGS course and submit and have signed, the IACRA 8710 if the student is already a rated pilot, to earn the Part 107 FAA Remote Pilot certification.
  
  • UAS 103 - UAS Simulations


    Description: Unmanned Aircraft System (UAS) concepts of operation using simulation. Includes map reading, data collection strategies and techniques, mission planning, live data dissemination, and end-of-mission report writing. Focus on aircrew coordination.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Map reading and coordinate plotting
    2. Data collection strategies.
    3. Map to UAS video correlation
    4. UAS searching strategies (point, route, and area)
    5. Communication with ground personnel
    6. Live scenario exercise training
    7. End-of-mission report writing

    Learning Outcomes:
    1. Interpret map symbology and plot coordinates in Latitude and Longitude, UTM, and MGRS coordinate systems. (1)
    2. Interpret and create data collection strategy sheets. (2)
    3. Determine UAS locations using simulated videos and maps. (3)
    4. Perform effective point, route, and area searches using a simulated UAS. (4)
    5. Communicate data in real time to simulated ground personnel. (5)
    6. Operate a simulated UAS in a live exercise to gather data, make decisions, communicate to ground personnel, and affect the outcome of a scenario. (6)
    7. Create an end-of-mission report. (7)

  
  • UAS 110 - UAS Fixed-Wing Systems


    Description: Fundamentals of fixed-wing Unmanned Aircraft System (UAS) airframes and ground systems. Basic component operation and use of airframe systems, the power system, flight controls, payloads, and avionics. Includes hands-on assembly of UAS systems.

    Credits: 4
    Lecture: 2
    Lab: 4

    Course Content:
    1. Powerplant systems
    2. Airframe systems
    3. Avionics systems
    4. Flight controls
    5. Basic telemetry systems
    6. Ground station systems
    7. Launch and recovery systems
    8. Autopilot systems
    9. Payload systems

    Learning Outcomes:
    1. Identify basic UAS airframe and powerplant systems and their component functions; construct airframe; install and test power and propulsion systems. (1,2)
    2. Describe UAS flight controls, avionics, and autopilot components and functions; install and test flight control and autopilot systems. (3,4,8)
    3. Describe basic UAS telemetry and ground station components and functions; install telemetry system on UAS; perform range test. (5,6)
    4.  Outline UAS launch and recovery system procedures. (7) 
    5. Describe UAS payloads, integration, and test procedures and install and test a payload system. (9)

  
  • UAS 115 - UAS Multirotor Systems


    Description: Fundamentals of multicopter Unmanned Aircraft System (UAS) airframes and ground systems. Basic component operation and use of airframe systems, power system, flight controls, payloads, and avionics. Includes hands-on assembly of UAS systems.

    Credits: 4
    Lecture: 2
    Lab: 4

    Course Content:
    1. Powerplant systems
    2. Airframe systems
    3. Avionics systems
    4. Flight controls
    5. Basic telemetry systems
    6. Ground station systems
    7. Launch and recovery systems
    8. Autopilot systems
    9. Payload systems
    10. Rotary-winged aerodynamics

    Learning Outcomes:
    1. Identify basic UAS airframe and powerplant systems and their component functions. Construct airframe; install and test power and propulsion systems. (1,2)
    2. Describe UAS flight controls, avionics, and autopilot components and functions; install and test flight control and autopilot systems. (3,4,8)
    3. Describe basic UAS telemetry and ground station components and functions; install telemetry system on UAS and perform range test. (5,6)
    4. Outline UAS launch and recovery system procedures. (7)
    5. Describe UAS payloads, integration, and test procedures and install and test a payload system. (9)
    6. Describe rotary-wing aerodynamics and relation to flight. (10)

    Required Assessment:
    Creation of a multirotor aircraft and systems.
  
  • UAS 120 - UAS Sensing Systems


    Description: Unmanned Aircraft System (UAS) sensor systems, principles of remote sensing, imagery analysis, and payload selection. Includes component operation and use of electro-optical, near-infrared, short-and long-wave infrared, Synthetic Aperture Radar (SAR), and Light Information Detection and Ranging (LIDAR) sensors. Introduction to the electromagnetic spectrum, target detection criteria, and sensor/lens/aircraft pairing.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Imagery analysis
    2. Short and long range infrared sensors
    3. Near infrared, multi- and hyper-spectral sensors
    4. Electro-optical sensors
    5. Synthetic Aperture Radar (SAR) sensors
    6. Electromagnetic spectrum
    7. Light Information Detection and Ranging (LIDAR) sensors
    8. Detection, Identification, and Recognition (DRI) criteria
    9. Sensor/lens/aircraft selection and pairing

    Learning Outcomes:
    1. Interpret aerial imagery from nadir and oblique angles. (1)
    2. Identify parts of the electromagnetic spectrum. (6)
    3. Describe the capabilities and limitations of near infrared, multi- and hyper-spectral sensors. (3)
    4. Describe the capabilities and limitations of short and long wave infrared sensors. (2)
    5. Describe the capabilities and limitations of Synthetic Aperture Radar (SAR) sensors. (5)
    6. Describe the capabilities and limitations of Light Information Detection and Ranging (LIDAR) sensors. (7)
    7. Use critical analysis to accurately select the appropriate sensor, lens, and aircraft for a given mission. (1-9)

  
  • UAS 132 - UAS Flight Operations


    Description: Fundamentals of Unmanned Aircraft System (UAS) fixed-wing and multirotor flight. Designed for the rated Remote Pilot to safely operate fixed-wing and multirotor unmanned aircraft. Emphasis on semi-autonomous, autonomous, and manual flying techniques during takeoff, flight and landing.

    Credits: 4
    Lecture: 3
    Lab: 2

    Course Content:
    1. Pre-takeoff procedures 
    2. Basic flying characteristics of Unmanned Aircraft Systems 
    3. Autonomous and semi-autonomous flight programming 
    4. Takeoffs, landings, and go-arounds 
    5. Advanced flight maneuvers 
    6. Emergency operations 
    7. Post-flight procedures 
    8. Ground handling and support

    Learning Outcomes:
    1. Employ safe flying techniques during takeoffs and landings using first-person video. (2-4) 
    2. Use safe and consistent traffic patterns, approaches, and landing procedures. (3,4) 
    3. Use pre-takeoff and post-landing procedures and ground support functions. (1,7,8) 
    4. Operate aircraft safely and consistently during basic and advanced flight maneuvers. (5) 
    5. Employ consistently sound judgment to simulated and real emergencies. (6)  

    Required Assessment:
    Ability to properly program the aircraft for semi-autonomous and autonomous flight during required missions, within FAA standards of 14CFR Part §107.
  
  • UAS 215 - UAS Mapping Systems


    Description: Unmanned Aircraft Systems (UAS) concepts of operation in creation of high-resolution photo maps for decision making. Includes theory of data collection, concepts in photogrammetry, flight planning, photomapping software operation, and operation of Geographical Information System (GIS) software. Interpretation and manipulation of visual imagery, multispectral imagery, and digital surface models.

    Prerequisites: UAS 120 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Photogrammetry theory
    2. Photomap mission planning
    3. Photomapping collection procedures
    4. Photomapping software operation
    5. GIS software operation
    6. Multispectral imagery, Normalized Differential Vegetation Indices (NDVI)
    7. Digital Surface Models (DSM)

    Learning Outcomes:
    1. Describe how photogrammetric maps are created. (1)
    2. Plan a photogrammetry mission with sufficient coverage. (2)
    3. Explain the field procedures for collecting photogrammetric data. (3)
    4. Create and export an orthomosaic using photogrammetry software. (4)
    5. Import an orthomosaic into a GIS software program and extract layers of data. (5)
    6. Create orthomosaics using multispectral images and convert to NDVI. (6)
    7. Create and export DSMs; import DSMs into a GIS program and apply an elevation scale. (7)

  
  • UAS 250 - UAS Applications and Analytics


    Description: Unmanned Aircraft Systems (UAS) applied operations to solve real-world problems. Evaluation of a real or simulated problem which will involve determining the appropriate UAS, payload, and operating procedures, collecting the required imagery/data, and evaluating the effectiveness of the proposed solution.

    Prerequisites: UAS 103 , UAS 110 , UAS 115 , UAS 120  and UAS 215   (UAS 215 may be taken concurrently).

    Credits: 3
    Lecture: 3
    Course Content:
    1. UAS business cases
    2. Parameters and representative studies of business cases
    3. Data/imagery collection
    4. Meaningful data assembly formats
    5. Cost/benefit analyses

    Learning Outcomes:
    1. Evaluate an industrial application for UAS applicability. (1)
    2. Select an appropriate UAS, payload, and operating procedures for the industrial application. (2)
    3. Define a representative test to prove the business case. (2)
    4. Collect data/imagery to prove the business case. (3)
    5. Assemble data into a meaningful format to present to industry professionals. (4)
    6. Collaborate with industry professionals to complete a cost/benefit analysis. (5)


Video Game Development

  
  • VGD 121 - Video Game Development for Game Engines


    Description: Introduction to the creation of video games primarily through the use of drag and drop techniques. Covers the creation of single player games, use of image and sound files in games, creation of simple code logic structures, and the deployment of games.

    Credits: 3
    Lecture: 3
    Lab: 0

    Course Content:
    1. Application software
    2. Development environment
    3. Interface navigation
    4. Basic game program
    5. Game objects and materials
    6. Terrains and environments
    7. Lights and cameras
    8. Character controllers
    9. Decision logic
    10. Collisions and physics
    11. Particle Systems
    12. Audio
    13. Basic scripting
    14. Use of variables to maintain object states
    15. Deploying and publishing a game
    16. File size optimization

    Learning Outcomes:
    1. Demonstrate correct use of game development software by creating an error free project. (1-16)
    2. Create a basic playable game. (4-16)
    3. Use the logical structures found in software design. (8-14)
    4. Develop game software for deployment to others. (15,16)
    5. Utilize advanced game design and coding techniques. (8-14)
    6. Utilize artificial intelligence techniques. (8-12)

  
  • VGD 122 - Video Game Development for Game Engines II


    Description: Techniques and skills necessary to create games in multiple genres for recreational and educational uses. Includes the applications of coding, interactive game logic, variables and simple probability when developing video games.

    Prerequisites: VGD 121  (May be taken concurrently).

    Credits: 3
    Lecture: 3
    Course Content:
    1. Screen based text and audio files
    2. Character controllers
    3. Particle Systems
    4. Animator and animations introduction
    5. Audio
    6. Use of variables to maintain object states
    7. Use of variables and simple probabilities in determining decision outcomes
    8. File optimization

    Learning Outcomes:
    1. Demonstrate use of game development software by creating an error free project. (1-8)
    2. Create interactive game logic.  (1-8)
    3. Utilize advanced game design and coding techniques. (1-7)
    4. Develop games in multiple genres. (2, 7)
    5. Utilize artificial intelligence techniques. (1,2, 4-6)

  
  • VGD 151 - 3D Modeling and Animation


    Description: Introduction to the techniques used to create 3D objects and animation for games, TV, and movies using professional 3D modeling and animation software. Includes modeling solid objects, object surfacing and shaders, object animation, lighting techniques, camera parameters, creation of environments, and the configuration of rendering engines.

    Prerequisites: N/A

    Corequisite: N/A

    Credits: 3
    Lecture: 3
    Course Content:
    1. Software interface
    2. Files and projects
    3. 3D geometry
    4. Geometry manipulation tools
    5. Attribute Editor
    6. Object hierarchies
    7. Basics of materials
    8. Surface maps
    9. Animation timeline
    10. Key frames
    11. Lights and lighting types
    12. Camera parameters and properties
    13. Batch rendering
    14. Export objects
    15. File optimization

    Learning Outcomes:
    1. Demonstrate use of game development software by creating an error free project. (1-15)
    2. Construct configured project file structures. (2,5,6,14)
    3. Create 3D object models. (3-5)
    4. Construct simple surface textures to 3D objects. (7,6 - 8)
    5. Produce simple animations. (9,10,14)
    6. Apply camera and lighting principles to animation. (11-12)
    7. Apply the rendering process to create short video animation sequences. (11-13)
    8. Prepare 3D objects for use in games. (2,14-15)

    Required Assessment:
    N/A
  
  • VGD 152 - 3D Modeling and Animation II


    Description: Modeling and animation skills used to develop 3D objects. Includes application of techniques used to create environments and objects with organic shapes.

    Prerequisites: VGD 151 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Organic effects in modeling
    2. Tools for environment creation
    3. Creation of complex organic models
    4. Topology designs for animated organic models
    5. 3D Paint Tools
    6. Bone structures for animation
    7. Animation control rigs
    8. Surface texturing for organic objects
    9. File Optimization

    Learning Outcomes:
    1. Demonstrate use of 3D Model Application by creating error free projects. (1-9)
    2. Create models and environments for use in games or video animation sequences. (1-9)

  
  • VGD 171 - Video Game Development - Programming


    Description: Introduction to modern Object Oriented Programming through the development of video games for a variety of platforms, using an integrated development environment (IDE) and related software.

    Prerequisites: N/A

    Corequisite: N/A

    Credits: 3
    Lecture: 3
    Course Content:
    1. IDE familiarization (editing/auto complete/debugging)
    2. Game application code structure
    3. Basic concepts of programming language
    4. Game sprites
    5. Object collisions
    6. Sound effects
    7. Coding for user input capture from keyboard, mouse, and game controller
    8. Game text elements
    9. Game deployment
    10. File optimization

    Learning Outcomes:
    1. Demonstrate use of Game Development IDE software by creating an error free project. (1-10)
    2. Create a functioning Video Game. (1-10)
    3. Employ proper use of programming language by creating error free scripts. (1-3, 7)

    Required Assessment:
    N/A
  
  • VGD 172 - Video Game Development - Programming II


    Description: General object oriented programming and specialized coding techniques to build a basic 3D video game. Topics include 3D space coordinate programming for cameras, camera targets, models, object collisions in 3D space and scene lighting.

    Prerequisites: VGD 171  (May be taken concurrently).
     

    Credits: 3
    Lecture: 3
    Course Content:
    1. 3D space coordinates for games
    2. Camera target parameters and coding
    3. Tracking in 3D space
    4. User input coding for camera and model control
    5. 3D models in video game projects
    6. 3D object collision detection and resolution
    7. Lighting techniques for 3D game space
    8. Coding techniques and structures for larger game projects

    Learning Outcomes:
    1. Apply refined programming concepts to game structure and assets to create a functional 3D video game. (1-8)
    2. Construct project framework for a 3D video game. (1,2,5,8)
    3. Identify programming techniques to create camera, camera target, 3D Model, and light object structures. (2,3,5,7)
    4. Write code to accurately move cameras, camera targets, and models in 3D space. (3-6)

  
  • VGD 180 - Game Theory and Design Principles


    Description: Introduction to major topics in video game design, game design basics, designing a game, and working as a game designer. Emphasis on the principles of game design through identifying, comparing, and contrasting examples of design elements in various pre-existing games.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Roles of game designer
    2. Structure of game
    3. Working with formal elements
    4. Working with dramatic elements
    5. Working with system dynamics
    6. Conceptualization
    7. Prototyping
    8. Digital Prototyping
    9. Playtesting
    10. Functionality, completeness, and balance
    11. Fun and accessibility
    12. Team structure
    13. Stages and methods of development
    14. Communicating game Ideas

    Learning Outcomes:
    1. Discuss and explain major aspects of the game design process. (1-14)
    2. Identify, compare, and contrast examples of specific design elements in various pre-existing games. (1-14)

  
  • VGD 221 - Video Game Development for Game Engines III


    Description: Advanced work in game development emphasizing the use and control of biped and other characters in the game environment.

    Prerequisites: VGD 122 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Importing and configuring characters
    2. Adapting character rigs
    3. Animation controllers
    4. Coding user input for character control
    5. Character animation sequence blending

    Learning Outcomes:
    1. Demonstrate use of the animation process by creating error free programs. (1-5)
    2. Configure articulated animated character models. (1- 3)
    3. Produce code to animate characters. (3-5)

  
  • VGD 222 - Video Game Development for Game Engines IV


    Description: Advanced work in game development emphasizing techniques for development of games for smartphones and tablets including the deployment, sale, and distribution of games through online marketplaces.

    Prerequisites: VGD 122  

    Credits: 3
    Lecture: 3
    Course Content:
    1. Coding for mobile device input
    2. Game content limitations for handheld devices
    3. Externally created character animation sequences in a game environment
    4. Character animation sequence splicing

    Learning Outcomes:
    1. Build games for smartphone and tablet devices. (1-4)
    2. Incorporate character animation into games. (3,4)

  
  • VGD 251 - Advanced 3D Modeling and Animation


    Description: Modeling and animation skills with emphasis on advanced character modeling and animation techniques and the use of specialized surfacing tools and techniques.

    Prerequisites: VGD 151

    Credits: 3
    Lecture: 3
    Course Content:
    1. Freehand organic character design
    2. Organic character model topology
    3. Edge flow
    4. Advanced UV mapping and layout
    5. Styled hair creation 

    Learning Outcomes:
    1. Demonstrate use of software by creating error free animated models for use in video games. (1-5)
    2. Create organic characters. (1-3)
    3. Employ proper edge flow for the creation of 3D models. (2-4)
    4. Design complex surfacing systems. (4,5)

    Required Assessment:
    N/A
  
  • VGD 252 - 3D Modeling and Animation IV


    Description: Advanced animation and modeling skills with an emphasis on techniques and tools to create and edit motion capture data files.

    Prerequisites: VGD 152 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Advanced character skeletal structures
    2. Biped character control rigs
    3. Character animation
    4. Blend shapes for facial expressions
    5. Animation tools and formats
    6. Manipulation and transfer of animation files between software packages
    7. Scrubbing animation errors 

    Learning Outcomes:
    1. Create character animation systems. (1, 7)
    2. Develop professional character animation paradigms to rigged 3D character models. (1-4)
    3. Create animation files using application edit features. (5-7)

  
  • VGD 280 - Game Design Documentation and Marketing


    Description: Hands-on experience with principles of game design documentation. Emphasis on creating a video game design document proposal, with accompanying design documents, marketing materials, and financial projections.

    Prerequisites: VGD 180  

    Credits: 4
    Lecture: 4
    Course Content:
    1. Making games
    2. Game play and game mechanics
    3. Math and logic
    4. Movement
    5. Combat
    6. Items
    7. Puzzles
    8. Storytelling
    9. Designing playfields
    10. Interface design
    11. Financial projections
    12. Characteristics of effective game proposals
    13. Marketing tools 

    Learning Outcomes:
    1. Compose a video game design document proposal. (1-12)
    2. Create a financial projection detailing the costs of the game project. (9 - 12) 
    3. Integrate a marketing campaign. (10 - 12)

  
  • VGD 295 - Video Game Design Project


    Description: The class will team together in the creation of game design documents, development of a game, and publication of a game. Game idea and outcome supplied by instructor.

    Prerequisites: VGD 222 and VGD 252 and VGD 280 (may be taken concurrently with instructor approval).

    Credits: 4
    Lecture: 3
    Lab: 2

    Course Content:
    1. Game design document
    2. Team resource considerations (game scope, timelines, and specialties)
    3. Creation of a game
    4. Pre-deployment game testing
    5. Physical deployment

    Learning Outcomes:
    1. Create a game design document including resources and timeline projections. (1, 2)
    2. Optimize team specialties to form smooth workflow. (2-5)
    3. Specify and modify changes from play testing. (3, 4)
    4. Deploy a video game. (1-4)

  
  • VGD 296 - Internship: Video Game Development


    Description: Supervised field experience with businesses, corporations, government agencies, schools and community organizations to expand career interests and apply subject knowledge relevant to the workplace. Individualized internship placements to develop personal and professional skills, including professional ethics, leadership, and civic responsibility.

    Prerequisites: Student must have a GPA of 2.0; have completed specific degree requirements as required by the program; and have completed the internship application process.

    Credits: 3
    Course Content:
    1. Organizational overview of assigned placement
    2. Integration of job description and organization's requirements
    3. Elements of documentation of experience
    4. Planning and time management
    5. Professional, legal, and ethical issues
    6. Communication, critical thinking, and problem solving
    7. Specialized equipment, tools, and software required in the placement

    Learning Outcomes:
    1. Exhibit appropriate workplace behaviors and professional ethics.
    2. Apply discipline specific knowledge and skills in the professional workplace.
    3. Define and utilize technical terms in written and oral communications.
    4. Use critical thinking, problem solving, ethical awareness, and effective writing
    5. Interpret written and oral instructions.
    6. Initiate and complete assigned responsibilities.
    7. Maintain documentation required to comply with government employer or nonprofit agency regulations.
    8. Use specialized equipment, software, and tools as required.
    9. Analyze and interpret data for specified reports.
    10. Identify opportunities for improvement in process and documentation related to the workplace.
    11. Articulate job description and position in assigned organization.
       


Viticulture and Enology

  
  • VEN 100 - Introduction to Viticulture


    Description: World history of grapes and their production. Emphasis on the varieties of grapes, grapevine biology and physiology, vineyard management, and harvest and post-harvest operations.

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. History of grapes
    2. Arizona, United States and global grape production
    3. Species and varieties of grapes
    4. Grapevine biology, physiology, growth and development
    5. Grape plant structures and functions
    6. Vineyard management and cultural practices
    7. Soil and climate
    8. Wine making

    Learning Outcomes:
    1. Explain the history of grape cultivation and distribution. (1)
    2. Compare grape species and cultivars used in the United States and throughout the world. (2,3)
    3. Describe the evolution and taxonomy of cultivated species and the development of cultivars, varieties and rootstocks. (1-3)
    4. Discuss grape production in Arizona: history, geography, raisin, table and wine grape regions, and cultivators. (2,3)
    5. Explain grape physiology including photosynthesis, transpiration and environmental control of growth and development. (4,5)
    6. Describe grape dormancy and bud break, phonology, vegetative and reproductive growth, berry growth and composition. (4,5)
    7. Identify pruning systems and techniques. (4,6)
    8. Discuss grapevine propagation methods, techniques and applications. (4-6)
    9. Identify pests and discuss their control and management. (6)
    10. Explain vineyard site selection and orientation, and describe soil preparation, planting, training, and trellis systems. (6,7)
    11. Identify grapevine water and soil and nutrient requirements. (6,7)
    12. Explain harvest and post-harvest operations including maturity factors, raisin types and processing, and table and wine grape harvesting, processing, and storage. (8)
    13. Describe the process of wine making. (8)

  
  • VEN 101 - Establishing a Vinifera Vineyard


    Description: Introduction to the processes of establishing a vineyard. Emphasis on site selection, vine varieties, soil preparation, planting methods, vineyard layout, and equipment requirements.

    Prerequisites: VEN 100  (May be taken concurrently).

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. 1. Grape world
    2. Grape botany: genus, species, history, taxonomy
    3. Costs
    4. Grape varietal review
    5. Site selection
    6. Irrigation
    7. Climate
    8. Soils
    9. Site preparation and planting
    10. Phylloxera, rootstocks and clones
    11. Training and trellising
    12. Propagation
    13. Cover crops
    14. Grafting
    15. Cold injury

    Learning Outcomes:
    1. Discuss historical perspective of genus Vitis. (1,2)
    2. Plan and equip a new vineyard. (3,4,15)
    3. Assess critical site selection elements: heat units, slopes, micro-climates and crop history. (5-9)
    4. Apply irrigation methods and timing for grapes. (6,7,15)
    5. Apply propogating techniques for grape vines. (10-12,14)
    6. Apply planting, post-planting, pest control and cover crops concepts. (10,13)

  
  • VEN 103 - Maintaining a Vinifera Vineyard


    Description: Maintaining a vineyard from the point of dormancy through the harvest. Emphasis on crop monitoring techniques, pruning methods, bloom, vine manipulation, and determining vine health. Includes the relationship that exists between the grower and the vintner.

    Prerequisites: VEN 100  (May be taken concurrently)

    Credits: 4
    Lecture: 3
    Lab: 2

    Course Content:
    1. Grape cultivars 
    2. Vine nutrition 
    3. Water management 
    4. Canopy management and crop thinning 
    5. Vineyard floor management 
    6. Pests and diseases 
    7. Harvest 
    8. Balanced pruning 
    9. Yield estimates
    10. Vineyard business 

    Learning Outcomes:
    1. Identify wine grape cultivars. (1,7) 
    2. List the nutrients required by grapes for proper growth. (2) 
    3. Explain how nutrient status is assessed in the vineyard. (2) 
    4. Calculate how many pounds of fertilizer are needed to supply a particular amount of nutrient to one acre of grapes. (2) 
    5. Identify the components of a drip irrigation system. (3) 
    6. Describe the steps in irrigation scheduling and relate the seasonal growth phase of the vine to water requirement. (3) 
    7. Describe a canopy both in and out of balance. (4, 8, 9) 
    8. Explain how initial vineyard establishment decisions as well as current cultural management impact canopy balance. (4,9) 
    9. Identify the problems associated with over-cropping and under-cropping. (4, 7, 8) 
    10. Describe the process to identify an unknown pest or cultural problem. (6) 
    11. Use of a weed identification guide or dichotomous key to identify weeds. (6)
    12. Explain the importance of vineyard floor management. (5) 
    13. Develop a vineyard management plan. (10)
    14. Discuss agricultural compliance. (10)

  
  • VEN 121 - Wines of the World


    Description: Wines produced throughout the world with an emphasis on history, the growth of grapes, wine production, geography and cultural relevance of different wine types and growing regions. In-depth classification and critique of "New World" versus "Old World" wine regions and styles. Winemaking methods, service, laws and regulations of the major wine regions. Students will taste, evaluate and identify various wine styles. Must be 21 years of age or older to enroll.

    Credits: 2
    Lecture: 1
    Lab: 2

    Course Content:
    1. World history of wine and its cultural relevance
    2. Key elements needed to grow wine grapes
    3. Wine growing regions
    4. Old World wine growing regions and winemaking styles
    5. New World wine growing regions and winemaking styles
    6. Identification of a wine, and its country of origin, based on the label
    7. Methods of wine classification and naming
    8. Systems of wine laws and quality standards
    9. Geographical influences on wine types and varieties
    10. Presentation and opening of wines
    11. Serving temperature and food pairings

    Learning Outcomes:
    1. Identify key events in the history of wine. (1)
    2. Describe the main elements needed to grow wine. (2, 9)
    3. Discuss important wine growing regions. (3-6, 9)
    4. Classify wine by Old World and New World. (3-6)
    5. Critique Old and New World wines. (3-6)
    6. Identify various wine types through label interpretation. (6)
    7. Explain various wine appellations and their quality parameters. (6-8)
    8. Pair Old and New World wines with food. (11)
    9. Present and open wine for service. (10-11)

  
  • VEN 122 - Sensory Evaluation of Wine


    Description: Sensory evaluation specific to wine production with a focus on environmental and cultural winemaking practices contributing to the character of a wine. Basic elements of wine through sensory evaluation including the effects of appearance on taste perception, as well as olfactory and physiological taste mechanisms. Emphasis on specific wine varietals, regions, use of oak in winemaking, secondary fermentation, characteristics of individual wine components and wine flaw threshold identification. Designed for those who need to develop an understanding of the principles of sensory evaluation used in winemaking: the wine enthusiast who is interested in reaching advanced levels of appreciation, the wine steward, the wine merchant, and ultimately the enologist, who by the nature of their profession need to discern flavors and establish tasting benchmarks. Must be 21 years of age or older to enroll.

    Credits: 2
    Lecture: 1
    Lab: 2

    Course Content:
    1. Basic tastes, method of transduction and their relevance to wine
    2. The physiology of the senses
    3. Procedures of wine tasting methodology
    4. Various wine types, styles and regions
    5. Wine faults
    6. Red and white wine varietals and their differences by observation, olfaction and tasting
    7. Wine pairing options
    8. Aroma and flavor markers for different wine styles

    Learning Outcomes:
    1. Discuss the sensory dimensions of wine components. (1, 2, 8)
    2. Identify key differences between types and styles of wines. (4, 6, 8)
    3. Discuss the physiology of senses involved in wine. (2, 3)
    4. Explain the procedures for sensory evaluation of wine. (2, 3, 6)
    5. List the senses involved in the perception of wine quality. (1-3, 6)
    6. Distinguish the differences between Old World and New World red and white wines. (4, 6, 8)
    7. Identify wine faults through sensory evaluation. (5, 6)
    8. Pair food and wine through flavor interactions. (7)
    9. List and describe the environmental factors involved in wine tasting. (1-3)
    10. Recognize and describe the impact wine has on the taste of food, and the impact food has on the taste of wine. (1, 2, 7)

  
  • VEN 195E - Winemaking Practicum


    Description: Practical experience in winemaking while working at an approved winery and receiving supervision from a professional vintner. Students must complete a fall and spring practicum as well as VEN 195ES in the summer. Must be 21 years of age or older to enroll. [Repeatable for a total of 4 credit hours toward degree/certificate requirements.]

    Prerequisites: VEN 200  (May be taken concurrently).

    Credits: 2
    Lab: 4

    Course Content:
    1. Cellar operations including sanitation, racking, filtration and bottling
    2. Winery sanitation procedures
    3. Processing incoming grapes for winemaking
    4. Equipment setup of the destemmer, crusher and press
    5. Pump and hose layout for safe transfer of juice and wine
    6. Wine lab analysis
    7. Standardization of solutions and verification of the accuracy in lab analysis
    8. Barrel topping, steaming and maintenance
    9. Operation of bottling equipment (sparger, filler, corker, capsule spinner, etc.)
    10. Laboratory fining and stabilization trials
    11. Calculation of juice, must and wine additions
    12. Inoculation and fermentation monitoring
    13. Filtration integrity testing
    14. Maintaining the order and appearance of the wine cellar
    15. Accurate and compliant cellar and bottling records
    16. Wine blending and blind sensory evaluation trials

    Learning Outcomes:
    1. Safely set up grape processing equipment. (3-5, 14)
    2. Perform the racking and transfer of juice/wines in accordance with the standard operating procedures. (1, 5)
    3. Clarify and stabilize production wines. (1, 6, 10, 11)
    4. Perform cleaning and sanitation of cellar and bottling equipment. (1, 2, 8, 9, 13, 14)
    5. Assess the chemical composition of a wine through laboratory analysis. (6, 7, 10, 11)
    6. Inoculate juice or must for fermentation. (11, 12)
    7. Manage fermentation temperatures and punch downs on red grapes. (12)
    8. Facilitate proper record keeping and bottling reporting. (15)
    9. Participate in blending and sensory evaluation trials of production wines. (16)
    10. Prepare wine for bottling. (1, 6, 8-10, 13)

  
  • VEN 195ES - Winemaking Practicum Summer


    Description: Practical experience in winemaking while working at an approved winery and receiving supervision from a professional vintner. Students must complete this summer practicum as well as VEN 195E in both fall and spring. Must be 21 years of age or older to enroll. 

    Prerequisites: VEN 200  (May be taken concurrently).

    Credits: 2
    Lecture: 0
    Lab: 4

    Course Content:
    1. Cellar operations including sanitation, racking, filtration and bottling
    2. Winery sanitation procedures
    3. Processing incoming grapes for winemaking
    4. Equipment setup of the destemmer, crusher and press
    5. Pump and hose layout for safe transfer of juice and wine
    6. Wine lab analysis
    7. Standardization of solutions and verification of the accuracy in lab analysis
    8. Barrel topping, steaming and maintenance
    9. Operation of bottling equipment (sparger, filler, corker, capsule spinner, etc.)
    10. Laboratory fining and stabilization trials
    11. Calculation of juice, must and wine additions
    12. Inoculation and fermentation monitoring
    13. Filtration integrity testing
    14. Maintaining the order and appearance of the wine cellar
    15. Accurate and compliant cellar and bottling records
    16. Wine blending and blind sensory evaluation trials
       

    Learning Outcomes:
    1. Safely set up grape processing equipment. (3-5, 14)
    2. Perform the racking and transfer of juice/wines in accordance with the standard operating procedures. (1, 5)
    3. Clarify and stabilize production wines. (1, 6, 10, 11)
    4. Perform cleaning and sanitation of cellar and bottling equipment. (1, 2, 8, 9, 13, 14)
    5. Assess the chemical composition of a wine through laboratory analysis. (6, 7, 10, 11)
    6. Inoculate juice or must for fermentation. (11, 12)
    7. Manage fermentation temperatures and punch downs on red grapes. (12)
    8. Facilitate proper record keeping and bottling reporting. (15)
    9. Participate in blending and sensory evaluation trials of production wines. (16)
    10. Prepare wine for bottling. (1, 6, 8-10, 13)

  
  • VEN 195V - Viticulture Practicum


    Description: Practical experience in vineyard operations partnering with an approved vineyard, Students must complete a fall and spring practicum as well as VEN 195VS in the summer. [Repeatable for a total of 4 credit hours toward degree/certificate requirements.] 

    Prerequisites: VEN 100  (may be taken concurrently).

    Credits: 2
    Lecture: 0
    Lab: 4

    Course Content:
    1. Quality Assurance
    2. Canopy Management
    3. Trellis Systems
    4. Harvest Operations
    5. Diseases and Pests
    6. Lab Analysis
    7. Crop Estimates
    8. Fertility Plan
    9. Petiole Analysis
    10. The U or Lyre System

    Learning Outcomes:
    1. Assess and maintain crop health. (1-3,8,9)
    2. List and describe the characteristics of canopy ideotype. (2,10)
    3. Describe and collect fruit samples for harvest parameters. (4)
    4. Collect and perform lab analysis. (6)
    5. Predict and plot harvest date and crop estimate. (7)
    6. Plan and manage proper post-harvest monitoring. (7,8)
    7. Manage proper pre-harvest operations. (7,8)
    8. Identify major insect and weed pests in a given location. (5)
    9. Identify and describe major fungal diseases in a given location. (5)
    10. Evaluate existing management strategies for identified pests and diseases. (5)
    11. Apply spray schedule to accomplish the goals of a stated pest management program. (5)
    12. Discuss the water management strategy at your vineyard site. (1,8)
    13. Identify and preform proper suckering and shoot thinning techniques. (1-3,9)
    14. Apply proper cluster thinning, shoot positioning and leaf removal techniques. (1-3,9,10)

  
  • VEN 195VS - Viticulture Practicum Summer


    Description: Practical experience in vineyard operations partnering with an approved vineyard, Students must complete this summer practicum as well as VEN 195V in both fall and spring.

    Prerequisites: VEN 100  (may be taken concurrently).

    Credits: 2
    Lecture: 0
    Lab: 4

    Course Content:
    1. Quality Assurance
    2. Canopy Management  
    3. Trellis Systems
    4. Harvest Operations
    5. Diseases and Pests
    6. Lab Analysis
    7. Crop Estimates
    8. Fertility Plan
    9. Petiole Analysis
    10. The U or Lyre System

    Learning Outcomes:
    1. Assess and maintain crop health. (1-3,8,9)
    2. List and describe the characteristics of canopy ideotype. (2,10)
    3. Describe and collect fruit samples for harvest parameters. (4)
    4. Collect and perform lab analysis. (6)
    5. Predict and plot harvest date and crop estimate. (7)
    6. Plan and manage proper post-harvest monitoring. (7,8)
    7. Manage proper pre-harvest operations. (7,8)
    8. Identify major insect and weed pests in a given location. (5)
    9. Identify and describe major fungal diseases in a given location. (5)
    10. Evaluate existing management strategies for identified pests and diseases. (5)
    11. Apply spray schedule to accomplish the goals of a stated pest management program. (5)
    12. Discuss the water management strategy at your vineyard site. (1,8)
    13. Identify and preform proper suckering and shoot thinning techniques. (1-3,9)
    14. Apply proper cluster thinning, shoot positioning and leaf removal techniques. (1-3,9,10)

  
  • VEN 200 - Science of Winemaking I


    Description: Winemaking principles of fruit selection, pre-harvest analyses, fruit processing, juice additions, alcoholic and malo-lactic fermentations. Includes winery hygiene and safety. Must be 21 years of age or older to enroll.

    Credits: 3
    Lecture: 3
    Course Content:
    1. Pre-harvest fruit selection and analysis
    2. Winery safety and sanitation
    3. Red, white and rosé wine production
    4. Alcoholic and malo-lactic fermentations
    5. Juice addition calculations  

    Learning Outcomes:
    1. Analyze pre-harvest fruit and juice. (1)
    2. Discuss and explain winery safety and sanitation. (2)
    3. Describe red, white, and rosé wine grape processing. (3)
    4. Define alcoholic and malo-lactic fermentations. (4)
    5. Calculate and apply juice additions. (5) 

  
  • VEN 201 - Science of Winemaking II


    Description: Chemistry of winemaking, wine analysis and quality control. Emphasis on wine composition, wine analytical techniques, and the relevance of these analyses to winemaking decisions. Includes wine filtration and post-fermentation wine stewardship. Must be 21 years of age or older to enroll.

    Prerequisites: VEN 200  

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Wine chemistry
    2. Wine spoilage and quality control
    3. Wine analytical techniques
    4. Wine filtration and reverse osmosis

    Learning Outcomes:
    1. Analyze juice for: pH, titratable acidity, percent alcohol, and sulfite and acetic acid concentration. (1)
    2. Determine wine spoilage conditions and responsible microbes. (2)
    3. Implement wine preservation and quality control. (2)
    4. Describe wine filtration, wine filtration systems, and reverse osmosis. (3,4)
    5. Explain wine phenolic chemistry and anthocyanin co-pigmentation. (3,4)

  
  • VEN 202 - Science of Winemaking III


    Description: Economics related to wine production and sales including federal, state, and local regulations. Winery business plans, state and federal winery permits, wine production, taxation, reporting, labeling, market research, and sales and distribution. Must be 21 years of age or older to enroll.

    Prerequisites: VEN 201 .

    Credits: 3
    Lecture: 2
    Lab: 2

    Course Content:
    1. Wine market research
    2. State and federal permitting
    3. Alcohol production records
    4. Label approval process
    5. Winery business plan development

    Learning Outcomes:
    1. Facilitate blind tasting to a consumer panel. (1)
    2. Analyze consumer feedback as it relates to winemaking decisions. (1)
    3. Explain state and federal alcohol production permits. (2)
    4. Identify state and federal excise tax classes. (2)
    5. Explain the purpose of an alcohol production bond. (2)
    6. Create compliant production records. (3)
    7. Complete federal wine on premises report. (3)
    8. Describe the legal requirements for alcohol labeling. (4)
    9. Apply for a label COLA. (4)
    10. Develop a business plan for a model winery. (1, 2, 4, 5)
    11. Determine required funding for 10 years of winery operation. (4, 5)


Web Related Studies

  
  • WEB 130 - Web Site Design I


    Description: Introduction to design and production of Web pages for publishing on the Internet using Adobe Creative Suite software. Application of design principles. This course is cross-listed with ART 130 .

    Prerequisites: Prerequisite: ART 137  (may be taken concurrently).

    Credits: 3
    Lecture: 2
    Lab: 3

    Course Content:
    COURSE CONTENT:
    1. HTML
    2. Web-safe colors
    3. Tour interface
    4. Site management
    5. Site plan
    6. Web images
    7. Links and anchors
    8. Cascading styles and tables
    9. Dreamweaver software skills
    10. Application of principles and elements of design
    11. Introduction to traditional, historical or contemporary examples of art
    12. Critique
    Learning Outcomes:
    LEARNING OUTCOMES:
    1. Develop web pages using HTML. (1)
    2. Develop studies using Adobe Photoshop web-safe color (2)
    3. Identify the main elements of the Windows/Mac web interface. (3, 9)
    4. Construct a site with local root folder. (4, 9)
    5. Implement the three phases of web design (5, 9)
    a. information
    b. interaction
    c. presentation
    6. Optimize images using Adobe Photoshop. (6)
    7. Use web page functions to enter and format information on a web page. (7, 9)
    8. Define the structure on a web page utilizing cascading styles and tables. (8)
    9. Identify, analyze and synthesize principles and elements of design. (10)
    10. Recognize traditional, historical or contemporary examples of art. (11)
    11. Use media design terminology to critique and evaluate works of art. (12)
  
  • WEB 144 - Creating Web Pages Using Dreamweaver


    Description: Creation of website using Dreamweaver software. Emphasis on creating, publishing to the web and maintaining website. This is crosslisted with CSA 144 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Basic web page elements
    2. HTML coding elements
    3. Links and URLs
    4. Tables
    5. Forms
    6. Style sheets
    7. Website publishing
    8. Site management
    9. Typography
    10. Layout tools and concepts
    11. Rollover images
    12. Templates and libraries

    Learning Outcomes:
    1. Critique web elements on web sites. (1,2)
    2. Use tables to present data. (4)
    3. Create a website with logical file organization and navigation. (8)
    4. Use semantic tags. (2)
    5. Import images into a web page. (1)
    6. Create text, image, email and file links. (3)
    7. Layout a web site using tables, positioned elements, templates and library elements. (4,5,9,10,12)
    8. Apply external style sheets with class and tag selectors. (6)
    9. Create forms with validation. (5)
    10. Create image rollovers and disjoint image rollovers. (11)
    11. Publish and maintain a web site. (7,8)

  
  • WEB 180 - Web Site Implementation and Management


    Description: Initiation and organization of a Web site with a Web hosting provider. Emphasis on Web site administrative tasks such as folder and file organization, E-mail and FTP account management, and security settings using an industry standard Web site control panel. Includes installation of Web add-on applications and scripts and monitoring of Web site traffic statistics. This course is cross-listed with CNT 180 .

    Credits: 3
    Lecture: 3
    Course Content:
    1. Domain name registration
    2. Web hosting services
    3. Directory organization
    4. FTP settings and operations
    5. Directory management
    6. Email accounts
    7. Basic HTML concepts
    8. Web scripts
    9. Web applications
    10. Website traffic statistics
    11. General account settings
    12. Advanced features
    13. Web site backup

    Learning Outcomes:
    1. Research and select a domain name. (1)
    2. Research and select a Web host. (2)
    3. Plan and implement a directory tree. (3)
    4. Use and manage FTP. (4)
    5. Manage file folders. (5)
    6. Create and configure email accounts. (6)
    7. Work with HTML to create basic Web pages. (7)
    8. Install and customize CGI (Common Gateway Interface) scripts. (8)
    9. Install, configure and customize Web applications. (9)
    10. Analyze statistics, logs, and bandwidth server reports. (10)
    11. Manage Web site account settings and observe server status. (11)
    12. Configure advanced features. (12)
    13. Back up a Web site. (13)

  
  • WEB 205 - Programming: JavaScript, HTML & CSS


    Description: Fundamentals of web page and website creation using basic JavaScript, HTML5 and CSS3 features. Cross-listed with CSC 205 .

    Credits: 3
    Lecture: 3
    Lab: 0

    Course Content:
    1. Survey of Internet and browsers
    2. HTML5 document structure
    3. Cascading style sheets
    4. Multimedia content
    5. Integrating JavaScript in web pages
    6. Publishing web pages to a web server
    7. IDE for debugging

    Learning Outcomes:
    1. Analyze the website for cross platform compatibility. (1-7)
    2. Create Web pages. (2-7)
    3. Employ CSS. (2,5,7)
    4. Use JavaScript for dynamic effects. (5,6)
    5. Identify syntax and logic errors. (6,7)
    6. Deploy web page files to a web server. (3,4,6)


Welding

  
  • WLD 112 - Basic Welding I


    Description: Basics of oxyacetylene welding, including safety, welding techniques, basic metallurgy and welding gases.

    Credits: 2
    Lecture: 1
    Lab: 3

    Course Content:
    1. Safety in the workplace
    2. Oxyacetylene safety and equipment
    3. Welding fuel gases
    4. Oxyacetylene fillet and groove welds
    5. Manual and machine cutting
    6. Fillet and groove braze welds 

    Learning Outcomes:
    1. Explain and use oxyacetylene safety procedures. (1,2)
    2. Explailn oxyacetylene welding theory. (3-6)
    3. Operate oxyacetylene equipment to weld, cut and braze weld to industry requirements. (1-6)

  
  • WLD 113 - Basic Welding II


    Description: Basics of shielded metal arc welding (SMAW) and gas metal arc welding (GMAW).

    Credits: 2
    Lecture: 1
    Lab: 3

    Course Content:
    1. Shielded metal arc welding (SMAW) safety and equipment
    2. Gas metal arc welding (GMAW) safety and equipment
    3. Machine adjustments and operation
    4. Selection of electrodes for SMAW and GMAW 

    Learning Outcomes:
    1. Explain and use SMAW safety procedures. (1)
    2. Explain and use GMAW safety procedures. (2)
    3. Operate SMAW and GMAW to industry requirements. (1-4) 

  
  • WLD 130 - Oxyacetylene


    Description: Safety, oxyacetylene welding, flame cutting, brazing fundamentals and fuel gases. Competency mastery required.

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Safety in the workplace
    2. Oxyacetylene safety and equipment
    3. Welding vocabulary
    4. Welding fuel gases
    5. Oxyacetylene fillet and groove welds
    6. Manual and machine cutting
    7. Fillet and groove braze welds
    8. Identifying proper and improper welds and cuts 

    Learning Outcomes:
    1. Explain and use oxyacetylene safety procedures. (1,2)
    2. Explain oxyacetylene welding theory, based on its method of operation, equipment and application. (2-8)
    3. Operate oxyacetylene equipment to weld, cut, braze, and braze weld to industry requirements. (4-8)
    4. Identify and use welding vocabulary. (2-8)

  
  • WLD 140 - Arc I


    Description: Fundamentals of basic shielded metal arc welding (SMAW) procedures, equipment and safety.

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. SMAW safety and equipment
    2. Machine adjustments and operation
    3. SMAW techniques in various positions
    4. Selection of electrodes for shielded metal arc welding.
    5. Terminology and symbols 

    Learning Outcomes:
    1. Explain and use shielded metal arc welding safety procedures. (1)
    2. Explain shielded metal arc welding theory, based on its method of operation, equipment and application. (2-5)
    3. Operate shielded metal arc welding equipment to industry requirements. (1-5) 

  
  • WLD 145 - Arc II


    Description: Advanced shielded metal arc welding procedures, equipment, safety and cutting techniques.

    Prerequisites: WLD 140  

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Safety
    2. Multiple pass welds in all positions
    3. Single V-groove joint welds with backing in all positions
    4. Single V-groove joint welds without backing in all positions
    5. Preparation, welding, testing and evaluation of V-groove bend specimens to American Welding Society standards.
    6. Cutting with carbon arc, plasma arc cutting, and oxy-fuel cutting equipment 

    Learning Outcomes:
    1. Explain and use shielded metal arc welding safety procedures. (1)
    2. Explain shielded metal arc welding theory, based on its method of operation, equipment, and applications. (1-6)
    3. Operate shielded metal arc welding equipment to industry requirements. (1-5)
    4. Operate shielded metal arc welding equipment to industry requirements. (1-5)
    5. Operate carbon arc cutting, plasma arc cutting, and oxy-fuel cutting equipment. (6)

  
  • WLD 156 - Blueprint Reading


    Description: Fundamentals of reading and interpreting blueprints and welding symbols as they apply to the welding trade.

    Credits: 4
    Lecture: 3
    Lab: 3

    Course Content:
    1. Symbols for welding
    2. Fillet weld symbols
    3. Plug, slot, spot and seam weld symbols
    4. Groove weld symbols
    5. Orthographic views
    6. Standard drawing lines and symbols
    7. Surface and centerline relationships
    8. Auxiliary views
    9. Mathematics for welders and fitters
    10. nterpreting blueprint information
    11. Dimensional tolerance and stock allowance
    12. Set-up tools 

    Learning Outcomes:
    1. Interpret welding symbols. (1-4)
    2. Interpret types of lines, views, symbols, structural shapes and sectional views on master welding blueprints. (5-8)
    3. Interpret various note specifications and dimensions found on master welding blueprints. (9-12)

  
  • WLD 200 - Gas Tungsten Arc Welding


    Description: Selection of electrode, gas, cups, and filler rod for gas tungsten arc welding (GTAW). Techniques and practice in welding butt-joint, t-joint, lap and corner joints in various positions.

    Prerequisites: WLD 130  

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Gas tungsten arc welding (GTAW) safety and equipment
    2. Machine adjustments and operation
    3. Tungsten, filler metal, gases, and cup selection
    4. GTAW welding techniques

    Learning Outcomes:
    1. Explain and use GTAW safety procedures. (1)
    2. Explain GTAW theory based on its method of operation, equipment and application. (2-4)
    3. Operate GTAW equipment to industry requirements. (1-4) 

  
  • WLD 210 - Gas Metal Arc Welding


    Description: Setup and safe operation of gas metal arc welding (GMAW) equipment, GMAW welding of carbon steel plate, aluminum plate and sheet metal.

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Gas metal arc welding (GMAW) safety and equipment
    2. Machine adjustments and operation
    3. GMAW techniques in various positions
    4. Selection of gases and wire for GMAW
    5. Flux cored arc welding (FCAW) self-shielded and gas shielded wire 

    Learning Outcomes:
    1. Explain and use GMAW safety procedures. (1)
    2. Explain gas metal arc welding theory based on its method of operation, equipment and application. (2-5)
    3. Operate gas metal arc welding equipment to industry requirements. (1-5)

  
  • WLD 250 - Welded Metal Fabrication


    Description: Metal used in manufacturing fabrication and welding techniques. Emphasis on project planning, layout and blueprint reading.

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Fabrication safety and equipment
    2. Metal shapes and sizes
    3. Design blueprints
    4. Order steel from a drawing
    5. Layout and cutting of steel
    6. Use of fabrication equipment
    7. Square and tack welding
    8. Distortion control
    9. Applying finishes to metal 

    Learning Outcomes:
    1. Explain and use metal fabrication safety procedures. (1)
    2. Identify different structural shapes, sizes and types of metal. (2)
    3. Design quality blueprints of welded metal fabrications. (3)
    4. Use layout tools and fabrication equipment. (1, 5-9)
    5. Order, layout, and fabricate material as required by blueprints. (4-9) 

  
  • WLD 282 - Pipe Welding I


    Description: Welding of pipe in cross-country pipe lines in industry including chemical, petroleum, salt water, fresh water, fuel system, hydraulic systems and mining.

    Prerequisites: WLD 145 .

    Credits: 4
    Lecture: 2
    Lab: 6

    Course Content:
    1. Safety
    2. Symbols and terminology
    3. Types and uses of pipe
    4. Preparation and assembly of a pipe joint
    5. Methods of cutting pipe
    6. Methods of welding pipe using shielded metal arc welding (SMAW)
    7. Inspecting pipe welds 

    Learning Outcomes:
    1. Use safe work techniques while pipe welding. (1)
    2. Identify and describe various piping systems. (2-3)
    3. Explain proper welding skills for fabricating pipe. (4-7)
    4. Fabricate pipe in various positions. (4-7)

  
  • WLD 296 - Internship: Welding


    Description: Supervised field experience with businesses, corporations, government agencies, schools and community organizations to expand career interests and apply subject knowledge relevant to the workplace. Individualized internship placements to develop personal and professional skills, including professional ethics, leadership, and civic responsibility. [Repeatable for a total of 6 credit hours toward degree/certificate requirements.] S/U grading only.

    Prerequisites: Student must have a GPA of 2.0; have completed specific degree requirements as required by the program; and have completed the internship application process.

    Credits: 3
    Course Content:
    1. Organizational overview of assigned placement
    2. Integration of job description and organization's requirements
    3. Elements of documentation of experience
    4. Planning and time management
    5. Professional, legal, and ethical issues
    6. Communication, critical thinking, and problem solving
    7. Specialized equipment, tools, and software required in the placement 

    Learning Outcomes:
    1. Exhibit appropriate workplace behaviors and professional ethics.
    2. Apply discipline specific knowledge and skills in the professional workplace.
    3. Define and utilize technical terms in written and oral communications.
    4. Use critical thinking, problem solving, ethical awareness, and effective writing
    5. Interpret written and oral instructions.
    6. Initiate and complete assigned responsibilities.
    7. Maintain documentation required to comply with government employer or nonprofit agency regulations.
    8. Use specialized equipment, software, and tools as required.
    9. Analyze and interpret data for specified reports.
    10. Identify opportunities for improvement in process and documentation related to the workplace.
    11. Articulate job description and position in assigned organization. 

    Required Assessment:
    1. Record of Student Internship workplace hours.
    2. Individual Education Plan (IEP) as approved by supervision faculty.
    3. A daily journal, or work log of tasks, including dates, descriptive comments, problems and solutions.
    4. A reflective paper or project as specified by the supervision faculty.
    5. A minimum of two evaluations by the workplace employer or supervisor.
    6. Student's self-evaluation of experience.
  
  • WLD 299 - Independent Study Welding


    Description: Supervised special project in this field of study. Approval of supervising Division Dean is required.

    Credits: 1-6
    Course Content:
    1. Applied knowledge and skills
    2. Learning objectives and competencies relevant to the discipline area and the community service setting
    3. Critical analysis of the service-learning experience
    4. Effective leadership, interpersonal, and writing skills
    5. Evaluation and improvement of performance 

    Learning Outcomes:
    1. Demonstrate the ability to apply discipline-specific knowledge and skills to a community-service setting.
    2. Develop the individual educational plan with the faculty liaison and agency/business.
    3. Accomplish the specific learning objectives and competencies.
    4. Demonstrate critical thinking, problem-solving, ethical awareness, and effective writing skills through discussions, a daily journal and an analytic paper.
    5. Exhibit personal development and leadership foundation skills such as: acceptance of responsibility; self-confidence; respect for others and their views; social and interpersonal skills; initiative and follow-through.
    6. Formulate a critical perception about civic responsibility, social problems, economic systems, cultural patterns, and policy issues.
    7. Conduct a self-appraisal, evaluate the structured service-learning experience, and identify ways students may contribute to the local and regional needs of the community.

 

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